Senior Teacher of English A.V.Yudintseva
Karaganda State Technical University
E-LEARNING RESOURCES BENEFITS AND
CHALLENGES
Today
greater demands are being placed on education systems at all levels to graduate
specialists who can apply knowledge in different situations. With the gradual
increase in the integration of computer in educational activities, we should
consider not only the unique opportunities it brings to learning and learners,
but also the benefits and challenges that may be derived from its use.
Features
of e-learning include:
1. learning is
self-paced and gives students a chance to speed up or slow down as necessary;
2. learning is
self-directed, allowing students to choose content and tools appropriate to
their differing interests, needs, and skill levels;
3. accommodates
multiple learning styles using a variety of delivery methods geared to
different learners; more effective for certain learners;
4.
designed around the learner;
5. geographical
barriers are eliminated, opening up broader education options;
6. 24/7 accessibility
makes scheduling easy and allows a greater number of people to attend classes;
7. on-demand access
means learning can happen precisely when needed;
8. fosters greater
student interaction and collaboration;
9. enhances computer
and Internet skills;
10. draws upon hundreds
of years of established pedagogical principles;
11. has the attention
of every major university in the world, most with their own online degrees,
certificates, and individual courses.
One of
the e-learning components is multimedia. Multimedia technology is one of the
most exciting innovations in the contemporary informational area. The rapid
growth of multimedia technology over the last decade has brought fundamental
changes to education and entertainment industry. The exponential growth of
multimedia technologies and applications has presented society with
unprecedented opportunities and challenges. The potential of interactive
multimedia in the learning environment is well-recognized world wide, as
evidenced by various projects funded by universities, schools, government
bodies and private organizations. In the present study, multimedia is used to
project positive images and didactic elements of the narratives.
Multimedia
technologies can be used to forge stimulating, interactive learning
environments and are essential in the creation of e-learning systems which
support multiple learning styles as they present a wide range of graphical,
textual and aural sources. Studies focused on the effectiveness of this type of
education have proven that multimedia learning resources can enhance
motivation, attention, comprehension and recall.
Digital
educational space offers to students an enhanced level of communication
flexibility, multimedia distribution, interactivity and freshness.
Flexibility:
Digital resources are produced in separate modules. Thus, the teacher has the
option, based on audience feedback, to genuinely respond to the specific
interests of the audience by taking control of the presentation.
Multimedia
distribution: Digital resources can be put out via multiple media including
Internet, Intranet, CD-ROM, DVD, VHS, television, as well as laptop.
Interactivity:
Digital resources provide the quiet time in between modules that permit
real-life narrative, audience feedback and a respondent flow of new information
based upon audience input.
Freshness:
Digital resources, because of their computer-generated nature, can be updated
easily and quickly. Sometimes in a matter of just hours a material can be
refreshed with new video, photos, graphs and audio.
Education
involves transference to others of knowledge and values accumulated by humans.
It also means the development of skills that allow students to integrate this
knowledge and those values into their lives. In education computers can
transfer information more efficiently. Therefore computers have taken a major
position in the world because they can carry out many tasks more effectively
than humans. Computers are either the basic machines or multimedia capability,
which they can integrate and direct, and technology connected with computers
like communications through modems. Full use of computers will be termed
Computerized Education.
Teachers
are seldom forced to use computers. Their initial decision to include computers
into their instruction has a prerequisite: they must be taught to use
computers. Moreover, initial teacher training is not enough. As the Office of
Technology Assessment states, "Teachers need continuing training as the
technology changes, as new and more effective applications are developed, and
as more is learned about learning with technology." Preparing teachers to
use computers is a process that is never completed.
Teachers
should be competent in educational technology, management, research
methodologies and tools, communication skills, and to develop leadership
confidence in the use of information and communication technologies to improve
the educational process. They have to know the techniques to make good use of
modern technologies in the classroom.
The significant
thing the heads of the educational establishments should put into practice is
to teach educators to develop their own teaching tools which can satisfy all
their needs. It will make the process of learning more effective and
learner-centered. When you buy a ready-made product you do not use a 100% of
the information because there is no interaction with your real educational
process.
Therefore
they also should be taught how to design, develop and implement new training
tools using digital technologies and to increase their understanding of the
requirements for quality development of multimedia.
The
lack of training is one of the reasons why only a small percentage of the
teachers in the nation use computers in their classes. Most uses of computers
make teaching more challenging.
Challenge
1: "individualizing lessons"
Students
are at different learning levels. Theoretically, when using computers, teachers
might assign different students to different parts of lessons depending on the
progress of students.
Challenge
2: "monitoring use"
Software
writers could build monitoring into lessons. As a simple example, they could
program machines to query students when a certain length of time had elapsed
without interaction from the student.
Challenge
3: "technical
wizard"
In
complete computerized education, programmers will arrange for automatic
feedback to them of problems. Teachers are not prepared for new roles as
computer experts or technical wizards. It is inefficient to put teachers into
those positions, because it wastes their time.
With
computer instruction, learning possibilities for students can be expanded
beyond what is conceivable in present courses. Since classes can be
individualized for each student according to interest and ability, many limits
will vanish. Students will have the extraordinary resources of constantly
developing computer programs. Moreover, as software is being developed,
scholars in various fields can join programmers to provide avenues for
exceptional learning.
Teachers
sometimes improve their classes by incorporating audio-visual materials into
their lessons. These programs make use of films, recordings, and video
productions to instruct. Many of these displays can compete technically with
the media that students see outside the classroom. Audio-video lessons can
enhance education. Color, sound, and movement under the total direction of a
computer are the components of multimedia. As an educational tool, it can make
learning more appealing and more effective than ever previously imagined. It
will enable education to compete with the kinds of shows produced for
television and theaters. Computers can control multimedia for each student on
his or her own screen, and can use and integrate the technology into lessons.
Multimedia has all the valuable features of traditional audio-visual
technology.
The
powerful features of multimedia will be used in many subjects. Multimedia
learning, along with the rest of computerized education, will reach its full
potential only when computers can understand spoken language better. That
capability is now weak, but is improving rapidly. The vast profits that will
flow from computerized speech recognition in business will hasten advances in
this area. Through plenty of improvements, multimedia can eliminate the many
shortcomings of audio-visual materials and present a new learning experience.
Coming technical improvements in multimedia will dwarf even today's notable
successes. The future will bring not only simple upgrades, but new eras. Learning
and retention will improve appreciably for all learners because the material
will be presented in an engaging form.
So
e-learning is an important consideration in education for several reasons:
1. implemented
correctly, it can reduce some of the costs associated with education;
2. it allows schools
to educate people they could not previously (e.g. people that work for a
living, people geographically dispersed, etc.);
3. many students
communicate better in a web based environment than in the traditional classroom;
studies have shown that students who would not raise a hand in class will be
very active in posting to discussion boards for example.
It has
become apparent that our system of education is in need of reconsideration.
Modern teaching techniques have proven advantages over the current archaic
methods. However, implementing these techniques in our existing education
system would be both costly and time consuming. The most efficient way to
introduce these new learning techniques is through e-learning. This is the
ideal tool with which teachers can reach students of all learning styles.
Educators
need to be involved in the production of e-learning tools and content and the
systems designers and developers must be more aware of and sensitive to the
users needs. In the past e-learning solutions were developed with almost a
complete disregard for the quality of the users learning experience which is
one of the reasons for so many past failures. Future e-learning facilities must
be adaptive to the specific learner’s requirements.
Thus,
the introduction of computer technologies creates prerequisites for
intensification of the educational process. And allow using in practice the
psychological and pedagogical developments to ensure the transition from
mechanical learning to mastering the ability to acquire new knowledge
independently. Information and communication technologies contribute to the
disclosure and development of personal qualities of students.
The use
of e-learning recourses in learning is seen as a means to improve
accessibility, efficiency and quality of learning by facilitating access to
resources and services as well as remote exchanges and collaboration.
E-learning has become a new paradigm and a new philosophy in education with a
mission to serve as a development platform for present-day society based on
knowledge.
To
enter the ÕÕI century an educated person
is possible only when you know how to apply innovative technologies. For a free
orientation in the informational world the modern specialist of any
qualification should be able to receive, process and use information through computers,
telecommunications and other technological tools.
The
need of our society in qualified professionals, using an arsenal of tools and
techniques, becomes a leading factor in educational policy. Implementation of
this requirement is impossible without the inclusion of the informational
component in the training of future specialists in any field of knowledge.
Sourses
1.
Norhayati A.M., & Siew P.H. Malaysian Perspective: Designing Interactive
Multimedia Learning Environment for Moral Values Education. Educational
Technology & Society. – 2004. - ¹7.
2.
U.S.Congress, Office of Technology Assessment, 1988. Power On! New Tools for
Teaching and Learning. Washington, D. C.: U. S. Government Printing Office,
(OTA-SET-379).