Senior Teacher of English A.V.Yudintseva
Karaganda State Technical University
INFORMATION AND COMMUNICATION
TECHNOLOGIES AS A SOURSE OF INNOVATIVE APPROACH TO LEARNERS’ MOTIVATION
In the
modern world much attention is paid to the information and communication
technologies which open the door to new possibilities in many areas of our
lives. Education is one of the most important of these areas. It is not a
secret that successful learning depends on a student’s motivation. What can
motivate the contemporary learner? A good book? Games? Video? Maybe attractive
visuals? The answer is evident – the combination of all the above and even
more.
The
main objective of modernization of education is to prepare competitive
specialists. It means that the entire educational system of the country should
move towards the innovative education. Thus the development and implementation
of information and communication technologies in higher education is one of the
components of modernization of Higher Educational Establishments. The main
purpose of higher education modernization is to improve the knowledge quality
of specialists through the introduction of new technologies, multimedia and
telecommunications into the educational and scientific processes.
To innovative approaches in education it is possible to
include multimedia projects. The goal of these projects lies in the fact that
the method is focused on student’s independent project work, which involves the
use of:
1. research and retrieval methods;
2. creative works of students;
3. work with a variety of sources which
reflect different points of view.
Multimedia projects and intercultural communication is an
integrated course at the intersection of computer science and foreign language,
causing the increased interest of contemporary students.
The aim of this course is:
1. to educate the future leaders who will be able to use
technological innovations effectively in their education and future work;
2. formation of ideas about the world as a united space
in a variety of cultures, where language serves as a means of intercultural
communication.
There
is nothing as more important for a teacher as to see how students take an
active part in the educational process and spend extra time to their individual
work. Multimedia projects allow students to show their understanding of a topic
in a variety of ways, and they provide students with the opportunity to explain
their work and ideas to others.
Multimedia is a powerful source of
communication and offers new ideas in organizing, synthesizing, and
evaluating information. Multimedia has the potential to change the role of a
teacher and a student and help students to develop their own interpretations of
information.
In addition to content knowledge and
skills, development of multimedia projects offers students the opportunity to
work together, participate in numerous learning activities and to use constructivist
approach to learning.
Multimedia projects encourage students
to work in groups, to express their knowledge in different ways, to solve problems,
to review their work, and to construct knowledge. Students have the opportunity to learn and
apply real-world skills. They learn the importance of collaboration, influence
and significance of various kinds of media, including copyright laws, problems
of communication with different audience; the importance of research, planning,
organization and skills; the value of presentation and speaking skills, and how to accept and provide
constructive feedback.
Development of multimedia projects
help students to reinforce their technology skills and to prepare
them to the future
career. It also invites them to
work together and use different media to express their understanding of a
topic. This process approach to learning encourages students to think differently
about how to organize and present information. It supports collaborative work,
self-reflection, authentic learning, and the use of technology as a cognitive
tool. In addition, multimedia projects offer an alternative for assessing
student achievement and provide students with a real-world learning
environment.
One should not forget about multimedia learning games. Interactive
multimedia games have extended into the educational arena. In the early 1990s
the development of Interactive Whiteboards along with advances in computers and
Internet use have opened avenues to reach and teach students. Whiteboards games
created for all subject areas help students review, interact, create, observe,
play and learn.
The majority of games are designed on Adobe Flash. Computer-based
learning games involve students to play a game on their computer, complete with
a visual-auditory experience. The student's game play influences the narrative
direction of the game, based on their ability to apply new information. For example,
flash-based learning games allow the visual environment to change, becoming
more aesthetically pleasing as the student proceeds to the next level.
There are several types of multimedia learning games.
1. Simulating games are the logical tasks and adventures.
Computer program is set a problem; students should solve it alone or in groups.
Then computer shows the learner’s answer. In such kinds of games it is
suggested, for example, to manage the company for several years, making
decisions on how many employees you need to hire and how much money to pay
them. Language practice in this case relates not to the reading of texts or
entering the necessary information, but students’ discussion during each stage
of the game. There are games where you need to enter a short answer. The main
task of the student is to find the necessary form of expression that will be
reviewed by computer and will allow moving to the next stage of the game.
2. Generating games. In these tasks, computer generates a
paragraph of text based on a number of lexical items and grammatical forms. The
task of the student is to study this paragraph, determine its meaning, and
change the rules. For example, the program offers to a learner to find
exceptions of these rules. The task of the student is make computer to make a
mistake. It is not an easy task. Even students with high proficiency level
perform a task with an interest.
3. Analytical games. These tasks are based on working
with a text. The text can be analyzed by a computer on a high semantic level
and elementary level, where words and phrases are based on punctuation. For example,
during the first presentation of the text, the student sees eight possible
options for the headline and only one word chosen by chance. Focusing on the
word, he must choose the correct title of the text. Probably this
information will be enough to understand exactly which title matches the text,
but likely it will not be enough, and the student will ask for additional
words. The words will appear as long as the student is able to choose the
correct answer. The program encourages attempts to guess the correct answer,
but for all wrong answers students will lose some points. During the work, the
student gradually develops a strategy that allows him to get the right answer.
Among the advantages of multimedia learning games there
is a principle when students take the initiative itself, which is not always
possible with a traditional training.
In a group of 20 students it is unlikely that each of them will be able to
ask questions and immediately get answers, as well as carry out tasks which
they want to work at the moment. That is why many students get used to their
own passivity and not ask the questions, but only answer them. It is the
different situation when students work at the computer. They cannot be passive
anymore. The computer is patient and can repeatedly repeat the same actions and
the student have the opportunity to try a variety of options as an explorer.
Multimedia learning games are very helpful. They stimulate interest in a
subject and through this higher level of concentration, help children to
achieve higher scores without a sense of hard work. For some subjects, such as
language learning, this multimedia approach is particularly suitable. Situations
can be rendered much more clearly than in language text book: sound and
animation make nuances clearer, and the presentation can benefit from touches
such as humor that can help keep students interested.
Language learning through multimedia learning games
should be one of the main components of the educational process. A variety of
multimedia learning games contributes to the expansion of vocabulary, better
understanding of grammar rules, development of listening skills, and the
correct spelling.
The advantages of multimedia learning games are also
include:
1. improvement of the learning process;
2. alternative perspectives;
3. growing students’ interest;
4. retention and
application of knowledge;
5. quality
improvement of learning material;
6. accelerated learning;
7. learner-centered education;
8. active participation;
9. problem-solving and
decision-making skills;
10. system understanding;
11. higher-order thinking;
12. autonomy and focus
13. control over pacing and
sequencing of information
14.
access to support information
15. avoidance of subjectivity.
Современные студенты - в основном сетевое
поколение, для которых электронный способ получения информации (в данном случае
именно учебной) является нормальной составляющей жизни. В целом высокие технологии
в образовании приветствуются студентами, - знания, умения, навыки пригодятся в
самосовершенствовании и карьерном росте. Информационные коммуникационные
технологии стали их рабочим инструментом.
Contemporary students are mostly a network generation. The electronic way of receiving information for them is a normal part of life. In general, students like to use innovative technologies in education. Knowledge of
Information and Communication Technologies and useful skills will help them in self-improvement and career growth.
Today Information and Communication
Technologies have enormous opportunities for using them in the educational
process. Digital Technologies with its resources are an essential means of achieving goals and objectives of the learning process. In the second half of the 20 century, actively developing digital technologies offer a new way to access information, new forms of
communication such as email, chats and conferences. Computers have entered into all spheres of modern life. ICTs are changing the learning process and this is inevitable reality.
Thus, Information and Communication Technologies are
regarded as a tool to increase motivation and improvement of strong language
skills.
They also allow educators to create situations relevant
to each student and make three channels of perception work: auditory, visual
and kinesthetic. It increases the amount and retention of
the studied material.
Information and Communication Technologies significantly
improve the status of learner in the educational process, increase their
cognitive activity and maintain the interest, as well as, expanding the
student’s individual work.
The use
of Information and Communication Technologies increases the
dynamics and quality of the educational tasks, implementation process, and
self-control and self-assessment; assesses the success of learning.
Sourses
1. Идилова И.С. Электронные
образовательные проекты и межкультурная коммуникация//Иностранные языки в
школе. – 2007. - №6.
2. John
Higgins. Learning with a Computer Teaching and the Teacher, Modern English
Publications, 1984, p.83-67.
3.
Barron A., G.K.Ivers. 2002. Multimedia projects in education: designing,
producing, and assessing (Second Edition). Greenwood Village, CO: Libraries
Unlimited.