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Communicative Activities in the Legal English
Classroom
Learning legal English is not just a matter of memorizing
different sets of legal terms, reading and analyzing authentic legal texts and
documents, having some writing practice. An essential part of any legal
coursebook is its emphasis on speaking. To provide a far greater variety of
experience than any textbook exercise, to enable students to engage more
effectively in a range of speaking situations typical of legal practice, such
as client interviews, discussions with colleagues and contract negotiations, to
accelerate learning in general teachers can use various communicative activities,
such as games, role – plays and some other techniques during their class
period.
It is accepted that games
help teachers create contexts in which the language is useful and meaningful. A
useful interpretation of ‘meaningfulness’
is that the learners respond to the content in a definite way. If they are
amused, angered, intrigued or surprised the content is clearly meaningful to
them. Thus the meaning of the language they listen to, read, speak and write
will be more vividly experienced and, therefore, better remembered. Games can
introduce new vocabulary or grammar, practise recently taught language or
recycle previous material. A game can be a good way to start a lesson, to fill
a spare five minutes at the end, or simply to change the pace whenever students
are looking tired.
When choosing activities for
law students some key factors should be taken into account:
1.
The aim of the lesson in general and the role of the particular activity,
sequence continuity and link in a chain.
2.
The task should be within the scope of linguistic competence. If
students need too many vocabulary items or grammar structures to perform the
activity successfully, they experience a lot of difficulties, the process of
communication is impeded and the activity isn’t effective.
3.
The principle of gradation is to be observed: from easier to more
complex activities, from lockstep teaching to open – ended situations.
4.
Cost – effectiveness of activities.
Let’s
analyze some of activities which can be applied to many different exercises.
(As a rule, they require little or no preparation)
Buzz game
This
can be done with any text that has already been studied. Read the text aloud
slowly, pausing after each line. In each line substitute a ‘buzz’ for one of
the words. Students should work in teams to substitute the missing word. The
team with the most correct answers at the end is the winner. The positive
emotions that students enjoy makes them relax and feel more confident.
First – use game
When
you set up role – plays, it is important to encourage students to use new
target language (e. g. the useful functional phrases studied in a particular
unit). One way to do this is to award a point for the first student to use each
phrase from a list (either on the board or on cards). It is essential that the
phrase is used naturally and appropriately, so you should not award points if
students use several phrases simply to get points. After the first good use of
a particular phrase, cross it off the list and write the student’s initial next
to it. This phrase may no longer be used during the role – play. At the end of
the role –play, the student who has used the most phrases is the winner.
Clients and Lawyers
This
technique is useful for turning any exercise into a game, especially those with
a large number of questions. Students should work in teams. Prepare cards with
a dot (in the middle of the card) on the half of them and a question mark on
the other half. Distribute the cards between students. Those who chose ‘dots’
are lawyers, those who took ‘question marks’, are clients. The aim is to force
students to use relevant vocabulary through making appropriate questions (by
“clients”) and answering them (by “lawyers”). The team with the least amount of
mistakes at the end is the winner. This game can help teachers transform
senseless repetition into sensible, active and cooperative learning.
Stake
game
This game works best with an
exercise containing around eight or ten challenging questions (e.g.
reading/listening questions). Tell students to work in teams to answer the
questions, perhaps with a time limit. Draw a grid on the board, with the
question numbers down the first column and the team names along the first row.
Before checking the answer to the first question, ask each team to place a
stake of between 10$ and 100$ on the question, depending on how sure they are
of their answer. Write the stake in the appropriate place in the grid. Then
elicit an answer from each team for the question. For those teams which answer
correctly, write ‘+’ next to their stake, and for those answering incorrectly,
write ‘-‘. Repeat the procedure for each of the remaining questions. At the
end, add together all the winnings for each team (i.e. those marked ‘+’), and
subtract any losses (i.e. those marked ‘-‘) to find out which team has won the
most money.
Noughts and Crosses
It is altered slightly to accommodate for team play,
but the traditional objective of three-in-a- row remains the same. Students
must work together to correctly answer questions in order to gain a chance to
place an X or O (based on their team) and each person on the team gets a chance
to answer for their group. Questions may correspond with certain topics or
grammar points or whatever you choose to review with students. The team that
succeeds in placing three respective marks in horizontal, vertical or diagonal
row wins the game.
These
activities are established for group work, so it:
-
generates more student talking time than any other technique;
-
encourages creative and spontaneous use of language;
-
is learner – centered and actively involves all learners;
-
is beneficial to the development of the group dynamics;
-
promotes healthy competition;
-
helps bonding between students themselves and with the teacher and makes
the classroom atmosphere more supportive for learners.
A lot of activities are designed to
provoke spoken communication between two students, in pairs. Pair work allows
students to use relevant language (depending, of course, on the task set by the
teacher) and also encourages their co-operation which is itself important for
the atmosphere of the class and the motivation it gives to learning with
others. For example,
Role-play: Nerds vs. truants
Students
work in pairs. One of them gets the card of “truant”, the partner gets the card
of a “nerd”.
A
“truant”: Imagine you have missed a lesson or lecture on (for example)
negotiable instruments – types, functions, requirements. Ask as many questions
as you can to get an idea of the theme.
A “nerd”: You attended the lesson and have
your notes. Answer your partner’s questions using relevant vocabulary.
Advantages of
this work are that students learn more effectively because the activity grabs
their attention and interest so naturally they make more effort to concentrate
and retain language.
Teachers
and pupils
This type
of activity is especially good for mix – ability classes. Pair strong students
with weak ones. Strong students will be “teachers” and weak – “pupils”. This
dividing can be used for variety of learning tasks: to check how well students
memorized relevant vocabulary, to provide practice of a
particular language structure/area. It’s a good idea to experiment with mixing
up the strong and weak students whilst also giving time for stronger students
to work together so they work to their full potential.
Oral matching
It can be a fun way for English learners to mingle and
practice conversation. Each student is given a slip of paper with either a
question or an answer on it. They should read their questions and answers to
their fellow students in order to decide which ones go together. Once each
student has found his or her matching pair, you can have the students put it
back together in the original order and read it together.
Mind Mapping
Mind Maps are an effective method of note-taking and
useful for the generation of ideas by associations. To make a mind map, one
starts in the center of the page with the main idea, and works outward in all
directions. For example, if you
study theme persons in court you can draw
a bubble on the board with the category entitled court. Students then
brainstorm words that fit into this category, such as claimant, defendant, bailiff, judge, advocate, witness, clerk, for
example, to produce a growing and organized
structure composed of key words and key images. With legal students you may also
choose to use a map indicating documents
in court, a career in the law, company formation and management and many
others. Students use the maps as a starting point for indicating vocabulary
associated with each feature. Later they can use this vocabulary to make
meaningful sentences.
The
above – mentioned activities are efficient ways to help students develop
communicative skills. Trough collaborating learners become more motivated and
their time and energy in class is well spent.
Ëèòåðàòóðà:
Jeremy Day, International Legal English., Teacher’s
Book., Cambridge University Press, 2007., 294p.