Технические науки/6. Электротехника и
радиоэлектроника
Студентка
Левина О.С., ст. преподаватель Горбина М.А.
Южно-Российский
государственный университет экономики и сервиса, Россия
New technology in electronics
– Kinect technology
Electronics is a field of
engineering and applied physics dealing with the design and application of
electronic circuits. The operation of circuits depends on the flow of electrons
for generations, transmission, reception and storage of information.
Today it is difficult to imagine our
life without electronics. It surrounds us everywhere. Electronic devices are
widely used in scientific research and industrial designing, they control the
work of plants and power stations and help people discover new phenomena of
nature.
We live in the word of modern
technologies. There are lots of them beginning with the medicine technologies
and equipment to the household technology. Today new technology in electronics
– Kinect technology.
The Kinect is designed for use with
Microsoft's Xbox gaming console. The Xbox is a remarkable living room
entertainment system.
Let’s take a closer look at all the
parts.
Figure 1-6. Kinect external
component identification— Output: A) IR (infrared) structured-light laser
projector, B) LED indicator, and K) motor to control tilt-in base. Input: F-I)
Four microphones, C-D) two cameras (RGB and IR), and E) one accelerometer.
There are two basic ideas when
working with hardware, and with technology in general, that are really
important: input and output. Input is information that comes into a system from
an external source, and output is information that goes out from a system. The
Kinect has sensors that act as inputs, reading (or sampling) information in
space about the physical environment in front of it. The Kinect also has
actuators (outputs) that allow it to write or act upon the physical space by
changing it in different ways. There
are four microphones on the Kinect. That’s not just stereo; it’s actually
quadraphonic sound.
Combined with advanced digital signal processing in
software, these four mics can be used to do remarkable things. In combination,
these four audio inputs can work to filter out background noise and detect the
relative position of anyone speaking within a room. Looking at the Kinect head
on, there are three adjacent mics on the right side, just below the “XBOX 360”
label (Figure 1-6, G-I). A fourth microphone is on the left side (Figure 1-6,
F).
The Kinect kind of looks like a huge, clunky old
webcam, which is fitting because there’s actually a standard webcam built right
into the middle of it (Figure 1-6, C). Next to it is an infrared camera, which
is a bit more exotic than a standard webcam. Equally interesting, if not
downright mysterious, is the 3-axis accelerometer inside the device, behind the
“XBOX 360” label. Most people didn’t expect the Kinect to contain such a
sensor, which is more common in devices designed to be held in your hand, such
as a mobile phone.
Now, for the outputs.
The Kinect has a laser in it. You can see it glowing red (Figure 1-6, A)
when the Kinect is plugged in. It works in combination with the infrared camera
on the unit (Figure 1-6, D) to derive the exact position in space of everything
in the room it occupies. The other light-based output is the LED indicator
(Figure 1-6, B).
The Kinect for Windows sensor expands
the possibilities for innovation with features like Near Mode, which enables
the depth camera to see objects as close as 40 centimeters in front of the
sensor. In addition, up to 4 Kinect sensors can now be plugged into the same
computer.
Kinect was invented in 2005 by Zeev Zalevsky,
Alexander Shpunt, Aviad Maizels and Javier Garcia. Kinect itself was first
announced on June 1, 2009 at E3 2009 under the code name "Project
Natal"
Following in Microsoft's tradition of using cities as
code names. "Project Natal" was named after the Brazilian city of
Natal as a tribute to the country by Brazilian-born Microsoft director Alex
Kipman, who incubated the project. The name Natal was also chosen because the
word natal means "of or relating to birth", reflecting Microsoft's
view of the project as "the birth of the next generation of home
entertainment".
Numerous developers are researching possible
applications of Kinect that go beyond the system's intended purpose of playing
games. For example, Philipp Robbel of MIT combined Kinect with the iRobot
Create to map a room in 3D and have the robot respond to human gestures, while
an MIT Media Lab team is working on a JavaScript extension for Google Chrome
called depth JS that allows users to control the browser with hand gestures.
Other programmers, including the Robot Locomotion Group at MIT, are using the drivers
to develop a motion-controller user interface similar to the one envisioned in
the film Minority Report. The developers of MRPT have integrated open source
drivers into their libraries and provided examples of live 3D rendering and
basic 3D visual SLAM. Another team has shown an application that allows Kinect
users to play a virtual piano by tapping their fingers on an empty desk. Oliver
Kreylos, a researcher at University of California, Davis, adopted the
technology to improve live 3-dimensional videoconferencing, which NASA has
shown interest in.
In the future we can say that Kinect has changed the
way people play games and experience entertainment. Now Kinect for Windows
offers the potential to transform how people interact with computers and Windows-embedded
devices in multiple industries, including education, healthcare, retail,
transportation, and beyond.
The release of the Kinect for Windows sensor and
software development kit (SDK) for commercial applications opens up the
limitless possibilities offered by Kinect technology. Together, the hardware
and software offer a superior development platform for Windows and a higher
quality, better performing experience for end users.
To further incite innovation, the
Kinect for Windows hardware will be available through a variety of resellers
and distributors in the United States, Australia, Canada, France, Germany,
Ireland, Italy, Japan, Mexico, New Zealand, Spain, and the United Kingdom.