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Klymenko O.O.
National Technical University of Ukraine "KPI",
Ukraine
Interaction
activities in teaching
English
Every teacher conducting lesson should keep in
mind the oft-quoted Confucian maxim which remains as relevant today as it did
almost two and a half thousand years ago: “Tell me and I forget, Show
me and I remember, Involve me
and I learn”.
Interaction
activity
offers students the opportunities to establish and
maintain social relationships and individual identities through pair and/or
group activities. It enhances personal rapport and lowers the affective filter, involving the learner’s wants, needs, feelings, and emotions. These
activities are carried out mainly
through dialogues, role-plays, and interviews.
Pair work, group work, role-play, simulation games, scenarios and debates
help learners practice and produce grammatical items, as well as
notional/functional categories of language ensured a communicative flavor to their interaction activities. Social interaction activities focus on an additional dimension
of language use. They require that learners take into consideration
the social meaning as well as the
functional meaning of different language
forms. In carrying out this social
interaction activity, learners have to pay greater attention to communication as a social behavior, as the activity
approximates a communicative situation
the learners may encounter outside the classroom.
Information-gap
activities, which have the potential to carry
elements of unpredictability, freedom
of choice, and appropriate use of
language, were found to be useful and relevant. So were role-plays, which are supposed to help the learners get
ready for the “real world” communication
outside the classroom. One of the challenges facing the classroom teacher, then, is to prepare the learners
to make the
connection
between sample interactions practiced in the classroom and the communicative demands outside the classroom. Whether this
transfer from classroom
communication to “real world” communication can be achieved or not depends to a large extent on the role played by
the teachers as well as the learners.
The term 'role play' takes
on different meanings for different people. It certainly seems to encompass an
extremely varied collection of activities. These range from highly-controlled
guided conversations at one end of the scale, to improvised drama activities at
the other; from simple rehearsed dialogue performance, to highly complex
simulated scenarios. When students
assume a 'role', they play a part (either their own or somebody else's) in a specific
situation. 'Play' means that the role is taken on in a safe environment in
which students are as inventive and playful as possible. A group of students
carrying out a successful role play in a classroom has much in common with a
group of children playing school. Both are unselfconsciously creating their own
reality and, by doing so, are experimenting with their knowledge of the real
world and developing their ability to interact with other people. In this
situation there are no spectators and the occasional eavesdropper may not even
be noticed. None of the risks of communication and behaviour in the real world
are present. The activity is enjoyable and does not threaten the students'
personality. This 'playing' in role will build up self-confidence rather than
damage it.
It is probably neither possible, nor very profitable, to make fine
distinctions between role play and simulations. Clearly however, simulations
are complex, lengthy, and relatively inflexible events. They will always
include an element of role play, though other types of activity, such as
analysis of data, discussion of options, etc. are also involved. Role play, on
the other hand, can be a quite simple and brief technique to organize. It is
also highly flexible, leaving much more scope for the exercise of individual
variation, initiative, and imagination. Whereas role play is included in
simulations, it is not by any means confined to them.
The overall aim of both these types of activity is very similar: to train
students to deal with the unpredictable nature of language. Whether they are
playing themselves in a highly constraining situation (as in simulations), or
playing imaginary characters in more open-ended situations (as in role plays),
they need to think their feet and handle the skein of language as it unravels.
A very wide variety of
experience can be brought into the classroom through role play. The range of
functions and structures and the areas of vocabulary that can be introduced, go
far beyond the limits of other pair or group activities, such as conversation, communication
games, or humanistic exercises. Role
play puts students in situations in which they are required to use and develop
those forms of language which are so necessary in oiling the works of social
relationships, but which are so often neglected by our language teaching
syllabuses. Many students believe that language is only to do with the transfer
of specific information from one person to another. They have even little small
talk, and in consequence often appear unnecessarily brusque and abrupt. It is
possible to build up these social skills from a very low level through role
play. Some people are learning English to prepare for specific roles their
lives: people who are going to work or travel in an international context. It
is helpful for these students to have tried out and experimented with the
language they will require in the friendly and safe environment of a classroom.
For these students, role play is a very useful dress rehearsal for real life.
It enables them not just to acquire set phrases, but to learn how interaction
might take place in a variety of situations. Role play helps many shy students
by providing them with a mask. Some more reticent members of a group may have a
great deal of difficulty participating in conversations about themselves, and
in other activities based on their direct experience. These students are
liberated by role play as they no longer feel that their own personality is
implicated.
Role play is one of a whole
gamut of communicative techniques which develops fluency in language students,
which promotes interaction in the classroom, and which increases motivation.
Not only is peer learning encouraged by it, but also the sharing between
teacher and student of the responsibility for the learning process. Role play is
perhaps the most flexible technique in the range, and teachers who have it at
their finger-tips are able to meet an infinite variety of needs with suitable
and effective role-play exercises.
Another type of interaction activities is a
communication game. The emphasis in the communication games is on successful communication rather than
on correctness of language. Games, therefore, are to be found at the fluency
end of the fluency-accuracy spectrum. This raises the question of how and where
they should be used in class. Games should be regarded as an integral part of
the language syllabus, not as an amusing activity for the end of term. This
suggests that the most useful place for these games is at the free stage of the
traditional progression from presentation through practice to free
communication; to be used as a culmination of the lesson, as a chance for
students to use the language they have learnt freely and as a means to an end
rather than an end in itself. They can also serve as a diagnostic tool for the
teacher, who can note areas of difficulty and take appropriate remedial action.
The teacher's role in these activities is that of
monitor and resource centre, moving from group to group, listening, supplying
any necessary language, noting errors, but not interrupting or correcting as
this impedes fluency and spoils the atmosphere. It is a good idea to carry
paper and pen and to note any persistent errors or areas of difficulty. These
can then be dealt with in a feedback session after the game. In many cases, the
game could then be played again with different partners or with different role
cards. In other cases, mostly in those activities involving puzzle-solving,
this will not be possible. However, a similar game with different information
could easily be constructed to practise the same exponents, and suggestions
have been made for this where appropriate.
Carrying out communicative tasks requires active involvement on the
part of the learner, which in turn makes the lessons more motivating and more
effective. These factors are crucial in any learning situation.
References:
1. Resource books for teachers. Series editor Alan Maley.
Role games. Gillian Porter Ladousse, Oxford 1987
2. FCE games and
activities, Watcyn-Jones P., Rawdon Wyatt, Pearson Education (Longman), 2002
3. Advanced communication games, Jill Hadfield, Longman,
1987
4. Understanding language teaching, B. Kumaravadivelu, Lawrence Erlbaum
Associates, Inc., London, 2006