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Active teaching versus traditional teaching
The world is changing from an industrialized society
to a knowledge-based society. Unlike workers of the industrial age, who were
expected to acquire most of the necessary knowledge prior to performing a job,
information-age workers are expected to process large amounts of information on
the job and develop the knowledge needed to solve problems or make decisions.
The complex skills that define success for workers of the information age
include critical thinking and doing, creativity, collaboration and teamwork,
crosscultural understanding, communication using a variety of media,
technological fluency, and continuous learning of new skills (Trilling &
Hood, 1999).
One way for schools and classrooms to address complex
skills is by deploying technology in the classroom to support active, student-centered
learning. In student-centered classrooms the goal of education is to create
independent, autonomous learners who assume the responsibility for their own
learning (Weimer, 2002).Weimer identified seven principles of teacher behavior
in classrooms that are student-centered (see Figure 1–1).
Current research on learning suggests that the real
power of technology in the classroom is its potential to facilitate basic
changes in the way teaching and learning occur. Based on teaching and learning
theories that focus on students exploring, manipulating, and generating knowledge,
teachers can build student-centered learning environments supported and enabled
by the information and communication technology resources available through the
Internet.
What makes the Internet advantageous for supporting
teaching and learning in the classroom is not only its capability of supporting
a number of media features—such as text, graphics, animation, audio, video, or
hyperlinks—but also its support of a number of pedagogical methodologies that
can provide teachers with valuable and necessary tools for teaching and
learning (Reeves & Reeves,1997). Principally, Internet technologies can
function as cognitive tools for researching and representing knowledge. Cognitive
tools are both mental mechanisms and digital devices that support, guide,
and extend the thinking processes of users (Derry, 1990). Cognitive tools
function as intellectual partners to stimulate and facilitate critical thinking
and higher order learning in students ( Jonassen, 2000). Some examples of
computer-based cognitive tools include databases, spreadsheets, multimedia
software, graphic organizers, graphing and charting programs, and computer
programming languages. Using Internet technologies as cognitive tools has the
potential to augment teaching and learning in several ways (Oliver, Omari,
Herrington, & Herrington, 2000):
■ Student-centered learning—Learning activities enhanced by Internet technologies can create
powerful learning environments that facilitate independent and collaborative
student-centered learning.
■ Collaborative learning—The communication features
of the Internet provide meaningful ways for students to learn with and from one
another.
■ Student engagement—The multimedia features of
the World Wide Web motivate students to work with information and content, to reflect
on the material, and to articulate their knowledge and understanding.
■ Scaffolding—Web-enhanced learning
activities provide multiple methods for teachers to support student learning
without relying primarily on direct instruction.
■ Authentic settings—The information features of
the World Wide Web provide authentic or real-world contexts to support transfer
of knowledge to other contexts.
■ Lifelong learning—Learning activities that
utilize Internet technologies can motivate students and help them learn to
manage their own learning.
For
students to learn, they must do more than just listen to a lecture or a
presentation from a teacher—they must do something. And then they must
think about what they are doing. Active learning occurs when instructional
activities involve students in doing things and thinking about what they are
doing.
A highly active (and interactive) learning environment has always been
one aspect of the classroom of effective teachers. Technology can enhance and
extend instructional activity (and interactivity) to stimulate students to
engage in learning even as it makes teaching a more enjoyable experience. Table
1–1 compares the attributes of new, active learning environments facilitated by
technology with the traditional classroom learning environment.
Active learning environments are characterized by meaningful or relevant
activity that is directly related to the curriculum and supported by
knowledge-building collaboration with peers and tutors and by the expert
guidance of a teacher (see also Bruce & Levin, 1997; Collis, 1997). For
example, a teacher elicits prior knowledge from students through discussions
about the content and then legitimizes the content and related concepts by making
it relevant to the lives of the students. Discussion is a common strategy for
promoting active learning, as are approaches based on a problem-solving model,
such as role playing, simulations, debates, and dramatic presentations. In
active learning environments, teachers and students assume roles that are
fundamentally different from those in traditional learning environments.
The implementation
of technology-enhanced, student-centered learning environments requires
teachers to change their beliefs about classroom practices and, in some cases,
change their actual classroom practices (Pedersen & Liu, 2003). In a
student-centered learning environment, the role of the teacher shifts from
directing decisions about learning to guiding, facilitating, and supplementing
instruction. In the new learning environments facilitated by technology, the
role of the teacher becomes much more diverse and multifaceted.
■
The teacher as
learner—In a
student-centered learning environment it is no longer necessary for the teacher
to know all there is to know about a particular subject or topic being
discussed, studied, or researched. Instead, teachers shift from teaching their
students to learning with their students and sometimes learning from their
students (McCain & Jukes, 2001). Teachers maintain relevance in the classroom
by modeling the process of learning that they are asking their students to
perform.
■
The teacher as
instructional designer—Proficiency in instructional design methodologies is necessary to
effectively apply student-centered learning principles in learning environments using the Internet
(Tennyson, 2001). The usual approach is based on principles of knowledge
transmission (Vermunt & Verloop, 1999) and focuses on the elaboration and
structuring of domain content (Hoogveld, Paas, Jochems, & van Merrienboer,
2001). The instructional strategies that support student-centered learning
require teachers to design activities that enable students to master complex
cognitive skills used to construct knowledge. Thus, teachers must learn how to
teach their particular content or subject matter—something Shulman (1986) calls
pedagogical content knowledge (PCK)—so that students understand the way
that knowledge develops and can apply that knowledge flexibly and in multiple
contexts (Davis & Krajcik, 2005).
■
The teacher as
instructional facilitator and coach—In a student-centered classroom students are actively
engaged in aspects of learning that are generally performed by the teacher in a
conventional classroom (Brush & Saye, 2000). Instilling in students the
responsibility for their own learning is probably one of the most important
lessons a teacher can impart. The teacher should model the interpretation and
extrapolation of information by guiding, consulting, providing feedback, and
even colearning with the student.
■
The teacher as
evaluator—In a
student-centered learning environment product and process are both important
aspects of learning. Therefore, the teacher not only evaluates final student
performance on a central task or problem but also designs measures to evaluate
the underlying activities and procedures (Brush & Saye, 2000). These
process measures can be derived from observations, interviews, student logs,
outlines, presentations, and ratings from team or group members.
■
The teacher as
technologist—For students to become knowledge constructors, problem solvers, and
critical thinkers, technology must be an integral part of the learning process.
In student-centered learning environments, technology is a tool the teacher
uses for teaching and learning. The teacher does not have to be a technology
expert but must be confident in using technology and in supporting student use
of technology.
Although technology can support teachers and
students in accessing, managing, analyzing, and sharing information (Riel &
Fulton, 2001), a well-developed understanding of how to fully exploit the
features and resources of the Internet in an educational context has not fully
emerged ( Jukes, Dosaj, & Macdonald, 2000).
The instructional tasks a teacher assigns have a
lot to say about that teacher’s theories and beliefs about teaching and
learning (Christie, 2002). Different approaches to teaching the same content
can represent very different theories. For example, paper-and-pencil activities
in which students choose a correct answer or solution may indicate that getting
the right answer is what matters most, whereas instructional activities that
have students construct a solution may indicate that learning how to solve a
problem is just as important as getting the right answer.
Changes in the roles of teachers and students in
active, student-centered classrooms can also influence the way instructional
materials are designed, developed, and delivered. This lesson will provide you with some basic tools to
help you determine the appropriate Internet technologies for particular subject
matter and learning goals. These tools will also help you select teaching
methodologies that are appropriate to meet the multiple learning needs of
students.