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Sumy National Agrarian University, Ukraine
The Use of Mobile Learning in Teaching
Mobile
technologies are widely-spread in the modern world. They can be used to
increase access to authentic teaching and learning materials which could be
used at a time convenient to teachers, such as when they are preparing lesson
plans or while travelling to schools, colleges or higher educational
establishments. Materials like this have a great impact on teachers’ own learning
and their classroom practice.
Mobile learning research is conducted at different
levels: a macro, meso and micro level. At the macro level, research focuses on
how society and its institutions can support an increasingly mobile population.
At the meso-level research is being conducted on how mobile learning technology
can be coupled with other forms of learning taking place in organizations and
schools. At the micro level, research aims for a clarification of the conditions necessary for
mobile learning to be successful for an individual or a group of learners.
The current interest in mobile learning is
led by two major developments. First there is the wide-spread penetration of
mobile technology, combined with increasing technological capabilities, such as
location detection, Internet access, and multimedia presentation (video,
images, text and audio). This development offers the possibility to create
learning environments in accordance with constructivist principles, in which
the social context and self-management of learners are central. Combining
different media in a learning context is in line with the “dual-channel hypothesis”. This hypothesis states that humans
process multimedia information in separate channels is parallel. This means
that people can process information from different sources concurrently,
allowing them to create richer memory structures of the information in focus.
Mobile
learning refers to the use of mobile or wireless devices for the purpose of
learning while on the move. Typical examples of the devices used for mobile
learning include cell phones, smartphones, palmtops, handheld computers, audio
and video players, tablet PCs, laptops. The first generation of truly portable
information has been integrated with many functions in small, portable
electronic devices. Recent innovations in program applications and social
software using Web 2.0 technologies (e.g., blogs, wikis, Twitter, YouTube) or
social networking sites (such as Facebook and MySpace) have made mobile devices
more dynamic and pervasive and also promise more educational potential.
We
should admit that mobile technology has two comparable attributes. Scheduling
and calendar applications are useful to increase an individual’s organizational
skills and self-regulative (or self-directed) learning ability; whereas,
real-time chat and data sharing applications support communication,
collaboration, and knowledge construction. This shows that students can consume
and create information both collectively and individually. Another unique
attribute that mobile technology has is its ability to support effective
face-to-face communication when students use the devices in the classroom. In
contrast to using a desktop computer with several students, with mobile devices
students do not need to crowd around one computer. In many empirical research
studies and pilot tests, participants owned the handheld devices (even though
it was temporary), and such ownership involved them more in the learning
process.
A
mobile learning activity is classified as 1) the learners have more
psychological and communication space with their instructor or institutional
support; 2) the learners are involved in group learning or projects where they
communicate, negotiate, and collaborate with each other; 3) learning materials
or the rules of activity are delivered from the predetermined program through
mobile devices; and 4) transactions mainly occur among learners, and the
instructor or teacher has minimal involvement in facilitating the group
activity. This type might replace the traditional technology-mediated classroom
group activity where students in a group or pair conduct given tasks or
assignments.
Mobile
technologies are also used in distance learning. Students who are enrolled in
distance learning are offered downloadable resources (e.g., readings, audio or
video lectures, presentation slideshows, etc.) and opportunities to interact
with others in online discussion. The major role of lecturers is to establish
the online discussion and upload podcasts to the learning management system. Learning
activities and tasks based on a constructivist perspective were implemented and
demonstrated; comments on this project describe the benefits of mobility. The
responses of participants included these statements: “the ability to download
lectures onto my iPod while I was travelling was really useful”, and “I
downloaded lectures (audio version) . . . played them over my stereo via my
laptop while I cooked dinner at home . . . this was invaluable as I had a very
demanding job”. This feedback shows that mobile devices are utilized to make it
possible for individual workers with busy schedules to learn at their preferred
places and times.
One can
create any projects based on modern mobile technologies. Some of them are: 1) an
audio-based learning forum project (enabled learners to participate in an
asynchronous learning forum on mobile devices, which replaced the text-based
discussion online forum); 2) mobile butterfly-watching and bird-watching learning
(supported outdoor mobile learning activities); 3) design projects and etc.
Thus, the study shows that the mobile application
motivates students to use it and that the application offers sufficient learning opportunities to create a learning
effect. The application has proven its worth as an addition to the formal
teaching. It was demonstrated that time on task can be enhanced by providing
the learner with an opportunity to learn in the informal context of his or her spare time.
References:
1.Crowe, A. R. (2007).
Learning to teach with mobile technology: A teacher educator's journey. In M.
van't Hooft & K. Swan (Eds.), Ubiquitous computing in education (pp.
127-144). Mahwah, New Jersey: Lawrence Erlbaum Associates.
2.Frohberg, D., Goth, C., & Schwabe, G.
(2009). Mobile
learning projects: a critical analysis of the state of the art. Journal of
Computer Assisted Learning, 25, 307-331.
3.Kukulska-Hulme, A. (2007).
Mobile usability in educational context: What have we learnt? International
Review of Research in Open and Distance Learning.
4.Moore, M. G. (1973). Toward
a theory of independent learning and teaching. The Journal of Higher Education,
44(9), 661-679.