Education Sciences / 5. Modern methods of
teaching.
Grigorieva
GB
Russia - State University of Economics and Services, Russia
Business game as a way of modeling of the future professional activity
Modern society asks for new demands
on the level of education and personal development. Business leaders want to
see a graduate as a qualified specialist capable of effective professional work
and competitive in the labor market. In this regard, the Higher School aims not
only to train a specialist with an appropriate level of education, but in the very
process of forming knowledge and skills
in specialized subjects, to involve him, still being a university student, into
the process of professional socialization. The optimization of this process,
according to Professor A.V. Kirichek, creates conditions for the personal
development of a specialist, who has a high potential to show his social and
professional characteristics, able to adapt to the rapidly growing high-tech
production.
To make it possible for us to get a
graduate, a young professional who possesses such potential, some changes in teaching
methods should be done. Today the efficient methods are those which make it
possible to organize the training process taking into account the professional sense
of training, as well as the focus on individual student's interests, aptitudes
and abilities. The leading aim of such methods is to train a specialist who can
competently deal with professional problems. Certainly, the training process has
for the most part a theoretical nature, and professional activities – a practical
one. And while developing the methods which can remove these contradictions it
is necessary to focus on the development of professional practical skills
system in relation to which the educational
information acts as an instrument that provides an opportunity to perform
high-quality professional activities.
The English language, we suppose,
is the very kind of discipline that allows to create professionally simulated situations
in the class, to model problem situations in different spheres of human
activity, showing the best ways to solve these problems, as well as the
algorithms helping to predict such situations and successfully avoid them. Not
mentioning the fact itself that the English language is recognized as the
language of professional communication in various fields.
So,
what are the forms and methods of teaching help not only to improve the quality
of teaching, but also to develop professional skills of a future specialist? Of
course, such methods are Business games.
A Business Game is a simulation game in which students simulate the work
of this or that employee and make decisions based on the analysis of this
situation. It aims to develop students' abilities to analyze specific practical
situations and make decisions.
The use of business games in teaching provides a high level of mental,
emotional, and behavioral activities of students, allows to involve such
properties of mentality as imagination, memory, emotions and speech into the
process of knowledge. Business games can also work out the practical skills.
Introducing elements of the game in normal learning activities of students
increases their interest, creates positive motivation theory.
The essence of a business game must
meet the following requirements:
A business game is a professional
game. It is aimed at the development of such skills and abilities that are
required to an ordinary manager. Therefore, the analysis of professional activities
of a specialist of the very training level must be in the bases of its
development.
A business game should contain game
and learning objectives. A game objective means to perform certain professional
activities by a player. A learning objective is to master knowledge and skills.
In our case, to master the English language.
According to Belchikova Y.M. and
Birshtein, M. M a business game is characterized by:
1. Modeling of the labor process
(activity) for managers and specialists of enterprises and organizations to
develop management decisions.
2. The implementation of the process
"solutions chain." As a simulated system in a business game is considered
as dynamic, it leads to the fact that a game is not limited to the solution of
one problem, but requires a "solutions chain." The decision taken by
parties of a game in the first stage, affects the model and modifies its
original state. Changing of the state enters the game complex, and based on
information received participants of a game work out solutions at the second
stage of a game, etc.
3. The distribution of roles among the
participants.
4. The difference of role aims in
decision-making, which bring some contradictions between parties, the conflict
of interests.
5. The presence of controlled emotional
stress.
6. The interaction of participants
performing certain roles.
7. A mutual goal of the game among all
participants.
8. A collective decision-making by participants.
9.Multialternativedecisions.
10. The presence of individual or group
evaluation system of participants activities in a game.
Thus, business games are an excellent method for: the development of
cognitive and professional motives and interests; training of specialist’s
systemic thinking, including an integrated understanding not only of the nature
and society, but also themselves, their place in the world; the transfer of an
integrated view of a professional activity and its major fragments, taking into
account an emotional and personal perception; training in collective
intellectual and practical work, the development of skills of social
interaction and communication, skills in individual and mutual decision-making;
training a responsible attitude to work, respect for social values and norms of
the staff and society in whole; training in modeling techniques, including
mathematics, engineering and social planning.
Literature:
1.Business games [Text] / Y.M Belchikov, M.M. Birshtein. - Riga: Avots,
1989. - 303 pp.
2.Business games in management decision-making [Text] / N.N. Kozlenko. -
M.: VZPI Press, 1992. - 173 pp.
3.Business games: development, organization, conduct [Text] / V.J.
Platov. - M.: Profizdat, 1991. - 80 p.
4.Kirichek, A.V. The development of "non-university higher
education sector" in terms of a profile higher school / A.V. Kirichek, A.V.
Morozova / / Issue of scientific works. / Livenskij branch of GOU VPO
"Orel STU. - Orel: Orel STU, 2007. – 176 p.
5.
Korneeva, L.I. Modern interactive teaching methods in
a system of management development in Germany: the international experience
[Text] / L.I. Korneeva / University management: practice and analysis. - 2004. - ¹ 4 (32). P. 78-83.