Pedagogic
author: Suslava Alla
Game in a Pre-school Child
Subculture
Summary
The
given article reflects theoretical grounds for empirical research of child
subculture formation at pre-school age. Role play and other kinds of child
activities are concerned as the conditions for development and display of child
subculture, which is being added to by different new elements during the
pre-school period. These are child folklore, Children Code of Law, chil humor,
child magic and myth-creation, giving nicknames to the children of their own
age and adults, religious beliefs.
Key-words
Child
subculture, game(playing), pre-school age, psychological vocabulary.
I. Introduction
The
origin of child subculture as a historical cultural phenomenon is conditioned
by sex-age stratification of the society which dates back to the ancient times
when those members of the community who hasn’t passed through initiation (a
special custom of passin4g into maturity) get united to accomplish joint
concerted activities equal to adults’ ones. During the last decades the development
of humanization and democratization of social life caused the changes of social
understanding of a child just as a human being that is only “getting ready to
become a real personality”, it resulted in the admittance of childhood
self-evaluation in the development of common human culture and the child
capacity to take part in different spheres of social life [1, 15].
The
development of a human society made the forms of social interaction automatic.
It created the transition from entire imitation of adults’ family life, working
and traditional activities to the game as to special non-productive form of
activity thanks to which the control of child self-behaviour as well as his
orientation in all the meanings of human activities and relationships takes
place.
II. Setting the task
Game is
one of the most important human activities. It is necessary for adequate
progress, entertainment and rest. As it is known game, being the leading
activity at pre-school age, contributes to the development of psychological new
growths and gives birth to other types of activities within it stimulating
complete psychological child development.
Child
subculture has a great gaming potential. This is proved by the research works
of Vinogradov G.S., Osorina M.V. and so on, who distinguished such child games
in the given context as formal games, games-improvisations, imitating games,
games based on life events. The latest Abramenkova’s research work points out
the existence of traditional folk games such as round dances, active games,
military-sport competitions and so on.
A
traditional game is not only a sheer child community performance of adult relationships historically based. It
is a child interpretation of those relationships, it is the way to find their
own place in the world and it stimulates the development of folklore elements
in a child subculture: counting-rhymes, teasing-rhymes, dissuasions, chants and
so on. Child folklore is passed orally in the process of gaining social experience.
While in game, the child not only arbitrary remembers the contents, he
simultaneously acquires the knowledge how to use it in practice. At first a
pre-school child uses texts given by child subculture only in game, but after
this age he successfully solves difficult psychological situations with the
help of acquired folklore elements of a child subculture.
In
addition pre-school age is the most sensitive period in learning the semantic
part of speech. That is why learning the verbal riches of a child subculture in
the process of a game the child actively studies psychological vocabulary,
which is a very important component of individual psychological culture.
III. The Results
A
scientific theoretical analysis of psychology-pedagogical literature allows us
to ground methodologically the study of a game and its value for the
development of a child subculture. Our research, which is held within
diagnostics of child subculture age development, states age progress of
pre-school child subculture at the age range from 3 to 5 and consistent
learning gaming activity.
3-4-year-old
children play games with enthusiasm and for a long period of time, examine an
interesting object, look through the books, play with meccano, make plasticine
models, play finger games. It means active learning of subject game takes place
which is leading at lower pre-school age and it is considered to create skills
and abilities in a child connected with the usage of objects directly. There is
no doubt that this is the age for the child to use the elements of child
subculture actively such as finger games, mother’s folklore and learning new
words concerning psychological vocabulary.
At the
age of 4-5 children are able to play with meccano together, designing compound
models, to learn poems by heart, to hold competitions in running, to retell a
fairy-tail without mistakes. All of these allow to develop a child’s
vocabulary, thinking and to form social behaviour.
At this
age children actively play role-games which teach them to take up a particular
role, to develop communicative skills and habits. The main task of role playing
is to teach social interaction according to the particular role. And child
subculture helps to choose this or that role by means of counting-rhymes, a
number of which increases and becomes more and more complicated. It also helps
to hide or to stay away from the game for some time with the help of verbal
elements of child subculture, for example, “I’m at home”. Child subculture
minimizes conflict sides of communication in a role play and makes it possible
to establish the order of playing roles.
Using folklore material in a role play forms psychological vocabulary by
means of more complicated (to compare with the previous age periods) and wide
usage of verbal elements of child subculture, and it contributes to the
development of thinking as well.
Upper
pre-school age (5-6 years old) arises the notion of friendship for the first
time as mutual relations between children who are involved in the same tasks
interesting for them. The upper pre-school child’s games are distinguished by a
complicated plot and subjection to certain rules, all that allows the child to
find out concealed relations between people, tasks and rules of human actions
and is characterized by the shift of a play motive from the process onto
result. Not only elements of child folklore, but also child humor, child magic,
child word-creation, giving nicknames to the children of their own age and
adults, while playing games, etc.
Thus,
game is the main contents of pre-school child’s life and contributes to
entering a child into the world of child subculture. It is the game where it is
possible to follow and check the contents of child subculture, to watch new
elements being added to it.
IV. Conclusions
The
main scientific theses of playing activity, psychological neoplasm (Elconin
D.B, Vygotskij L.S.), leading activity (Leontjev A. N.), sensitive period
(Vygotskij L.S.), in our opinion, are the methodological grounds for empirical
research of age dynamics of psychological vocabulary in child subculture under
the circumstances of different kinds of pre-school children’s playing activity.
Heightened sensibility to realizing semantic side of words at pre-school age,
active usage of folklore elements in playing subculture gives us opportunity to
trace the impact on the psychological vocabulary development in a child
subculture on the formation of pre-school child personality.
Literature
1. Osorina
M.V.The world of children's subculture in space of the world of adults. Publishing
house - SPb.: «Rech», 2004.276p.