Конференция «Перспективные научные
исследования»
17 - 25 февраля 2012г. Болгария
Филологические науки/Методика
преподавания языка и литературы
V. Ishchenko (PhD, Associate
Professor), V. Artyukh (PhD, Associate Professor)
Poltava University of
Economics and Trade, Ukraine
Role Play as a Successful ESP
Activity
Once you start teaching ESL Business
English classes, you soon realize that grammar explanations and simple
activities aren't enough to satisfy the needs of your students. We have
experienced this when meeting face to face with advanced students. To create an
interactive atmosphere that is student-centered, you need to create scenarios
where students are required to speak much more than you. Role plays are one of
the best ways to accomplish this goal.
Role play can be a particularly
effective way of providing practice for the participants on a business English
course, and it is invariably popular. The participants may well be familiar
with this approach from the business training courses they have completed. It
involves the participants in taking on a role in the same way that an actor
might take on a role on the stage.
The participants in role play
will have a situation to work with and their role card will state who they are,
what they want to do, and what their attitude is. If the card has been well
prepared, the participants will be clear about how they should respond,
although there may be some degree of choice.
There are at least four reasons
why you should include role play in all of your business English courses.
1.
The change of activity is always welcomed by participants and will help to
keep your sessions lively and interesting, as well as keeping the participants
alert and active.
2.
Role play gives the participants the opportunity to practice the new
language that they have been working on in the course.
3.
It helps to make them aware of gaps in their knowledge and the language
that they need to practice and learn.
4.
Role play can help you to assess the progress of your participants; as they
are fully involved in their activity you can observe their actions and also
keep a check on their language. You can address some of the points arising from
your observations in the feedback session after the role play.
What sort of role play activities
would be appropriate in a business English class? Here are just a few possible
examples.
1.
Person A is the designer of a new style of cordless iron for the home and
he is looking for a manufacturer; B is the managing director of a manufacturing
company but is sceptical about this product.
2.
A is the managing director of a small company; B is the advertising
director and wants to advertise the products on television. The MD is keen on
advertising in newspapers and is unconvinced about the value of television
advertising (in terms of costs and returns) so B has to try to persuade the MD.
A simulation game is similar to
role play except that in a simulation the participants are free to take their
own decisions and are not directed in any way by constraints laid down on a
role card.
For example, in a role play
activity, a participant may be asked to take on the role of someone in the
purchasing department who wants to buy a particular product while their partner
may be asked to take on the role of someone in the marketing department who is
very anxious to buy a different product. Their role play task will be to
discuss their products and use persuasive language. There will be no need for
them to agree on one particular product by the end of the activity as the
process of talking and using persuasive language is the core purpose of the
activity.
In contrast, in a simulation game
there are likely to be more than two participants and each will be given a
role. For example, one may be the accountant and another may be the marketing
manager while another may be the purchasing manager and so on. They will start
off with a basic scenario; for example, they may be told that their company
sells bicycles and that a new type of folding bicycle has come on the market
and they need to consider how best to take advantage of this product and make a
profit.
So, for example, they would have
to think about what they could afford to pay for each bicycle, what the selling
price would be, who would be interested, how they could market it and so on.
They could take whatever decisions they wanted. They would start with a cash
sum and they would have to think about how best to use that money. They will be
using language they have learnt, but another aim of the simulation will also be
to, for example, make as much profit as possible in the course of the game.
From time to time, the simulation
'umpire' could add additional pieces of information (higher interest rates,
higher transport costs, new competitors, a successful web site and so on) which
the members would have to take into account and adapt to.
Educational
innovations certainly do not come about automatically. They have to be
invented, planned, initiated and implemented in a way that will make
educational practices more adequately geared to the changing objectives of
instruction and make them more consistent with changing standards of
instruction.
References
1. Chesler,
Mark and Robert Fox. Role-playing Methods in the Classroom. Chicago:
Science Research Associates, 1966.
2. Fuhrmann,
B. S., and A. F. Grasha. A Practical Handbook for College and University
Teaching. Boston: Little, Brown, 1983.
3. Shannon,
T. M. “Introducing Simulation and Role-Play.” In Strategies for Active
Teaching and Learning in University Classrooms, ed. S. F. Schomberg.
Minneapolis: Office of Educational Development Programs, University of
Minnesota, 1986.