Педагогические науки/5.
Современные методы преподавания
к.ф.н., доцент Шингарева
М.Ю., магистрант Мырзабаев Б.
Академический инновационный университет, Казахстан
To the
Question of Interactive Whiteboards Adoption in the Classroom.
In
recent years, there has been a growing level of interest in the electronic or
interactive whiteboard, well documented by the educational press. The
components of an IWB are comprised of a three-way system between data
projector, computer and an electronic screen. Once in place the IWB allows an
individual to interact with software at the front of a class rather than from
the computer. Effectively, the computer screen is projected onto the electronic
whiteboard and presented to the class with the teacher, or perhaps student, selecting,
activating and interacting with the programs (Wood & Ashfield, 2008).
The potential for the IWB is based on its enormous capabilities because
of the vast amount of features available. The IWB is well-adapted to
whole-class teaching, especially in the ability to foster demonstrations, and
presenting information in a variety of ways making the lesson more appealing
for the students. In respect to learning, the interactive use of the IWB has
the potential to meet the needs of a wider range of learners and impact
classroom management. The IWB makes it much easier to incorporate a wide use of
multimedia resources in lessons such as text, pictures, video, sound, diagram,
and online websites (Johnson, 2002). The resources are attractive to both
teachers and children and captures the students' attention more strongly that
other classroom resources (Smith, Higgins, Wall, & Miller, 2005). Miller
has identified six common techniques that are used in the lessons with an
interactive whiteboard. They are drag and drop, hide and reveal, color, shading
and highlighting, matching equivalent terms, movement and animation, and
immediate feedback (Miller, 2004).
Presentation
systems are an exciting and expanding mixture of educational tools growing from
computer, projection, and other technologies. There are several advantages to
using interactive whiteboards over traditional boards when teaching the
curriculum. These include the ability to write on touch-sensitive surfaces,
save documents, and simultaneously display multiple documents. Additionally,
the features of the board make accommodations and modifications for students
with learning disabilities since interactive whiteboards allow teachers to
demonstrate processes on the board while students follow along on worksheets or
in notebooks (Mounce, 2008).
The
flexibility of the IWB creates many possibilities. Users can control programs
with a click and drag, mark up or annotate text and images, or use optical
character recognition features on a computer-generated image displayed on or
behind a touch surface. The projectors used with interactive whiteboards offer
even more possibilities. They can be connected to (and project from) video
recorders, DVD players, and more, or they can be connected to a school network
digital video distribution system.
The four most common techniques of
securing interactivity are:
·
drag-and-drop:
matching a response to a stimulant;
·
hide-and-reveal:
opening a response when a stimulant is understood, often used in a step-by-step
feature or when using software with an immediate response (though this might be
mediated by the teacher);
·
matching:
for example, equivalent terms such as vocabulary in foreign language;
·
using
movement: to demonstrate principles, for instance, angles on a line, sentence
construction.
We found it quite surprising how this relatively
limited and simple repertoire of techniques could be used in subjects to
produce highly engaging lessons where pupils appeared to be learning components
of a modern foreign language.
Teachers
can create interactive games for the whiteboard using common software such as
Excel or a multimedia presentation program such as PowerPoint. Creating games
using PowerPoint can increase student interest, participation and quality of
images while at the same time reducing transition time between lesson
activities. Interactive games created in Excel or PowerPoint enable students to
actively practice skills, review content, and demonstrate knowledge. Game
templates (i.e., Jeopardy, Who Wants to be a Millionaire) may be downloaded
from various Web sites, and teachers can create activities that contain skills
specific to academic units. Pairing these newly created presentations and games
with an interactive whiteboard allow students to learn through active learning
and can increase student participation (Mounce, 2008).
One
of the most common advantages noted was the impact the IWB has in motivating
students. Teachers are able to use the boards to model abstract ideas in a way
that students might be given a deeper understanding. The pace of the lessons
can be increased since the lessons can be pre-made, there is no time spent
producing the lessons on the chalkboard (Miller, 2004). Lesson transition can
be smoother, using the previous lesson for reinforcement or to extend learning.
An advantage to the use of lessons on the board is the ability to share and
reuse the lessons. Research favored the relatively easy use of the boards
compared to other technology that some teachers struggle to use (Smith et al.,
2005). Such features as clip art images
and photos, sound, animations, video and hyperlinks were all commented on by
the teachers interviewed as elements that served to enhance their teaching.
They felt that the use of these features helped to capture the children's attention,
maintain their concentration and motivate them to learn.
Student
response systems are often included with an IWB. With these devices, teachers
are able to present material and receive feedback from their students. The
units enable students to answer test questions posted on the whiteboard, work
on puzzles, solve math problems, take part in polls and surveys, and more.
Some
teachers and student teachers highlighted the fact that good visual resources
supported the 'visual learners' within the class, and that those images
displayed on the IWB were often a better quality than alternative resources
such as overhead transparencies, posters and photocopied worksheets. In their
view, this improved the quality of pupils' learning. Both teachers and students
felt that the IWB and associated software enabled them to create 'lively and
exciting lessons', drawing on video clips, photographs, animations and text
from a variety of sources.
Research
appears to highlight the way in which the IWB could support a teacher's
preferred style of whole-class interactive teaching. In general, all of the
individuals interviewed and observed felt that the IWB had enhanced whole-class
teaching and learning. It is essentially the teacher who determines what
resource to use and how it will be utilized. The quality and clarity of
multimedia resources may offer enhanced visual material for presenting to a
large audience, and the teacher is able to move between varieties of electronic
resources, with greater speed in comparison to non-electronic resources, with
opportunities to edit, record, and retrieve data represented.
There
were some disadvantages of IWB that the research has shown, most of which were
practical issues related to the IWB. The cost of the boards is expensive,
especially when compared to other technology that can be used for displaying
computer output. IWBs can be difficult to maintain, especially when not in use
or when in a classroom with a teacher without the necessary skills. There is
some difficulty getting the right height for the children and teachers,
lighting and seating arrangement (Smith et al., 2005). Research also pointed
out that initially, preparation for lessons took longer and time was needed to
become proficient in the use of the IWB board.
Literature
1. Wood, R. & Ashfield, J. (2008). The use
of the interactive whiteboard for creative teaching and learning in literacy
and mathematics: A case study. British Journal of EducationalTechnology, 39(1), 84-96.
2.
Smith,
H., Higgins, S., Wall, K., & Miller, J. (2005). Interactive whiteboards:
Boon or bandwagon? A critical review of the literature. Journal of Computer Assisted Learning, 21,
91-101.
3.
Mounce,
A. B. (2008). Teaching content with interactive whiteboards. Journal of Special Education
Technology, 23(1),
54-80.
4.
Johnson,
C. (2002). The writing's on the board. Educational Computing & Technology, 9, 58-59.
5. Miller, D. (2004). Enhancing mathematics
teaching: Using interactive whiteboards with compass, ruler and protractor. Mathematics in School, 33(4), 3-15.